NRICH PROBLEM SOLVING KS2 SHAPE

Fitted Age 7 to 11 Challenge Level: Suitable for KS1 or 2. What happens when you enter different numbers? Make new patterns from simple turning instructions. These activities focus on finding all possible solutions so working in a systematic way will ensure none are left out. What connections can you make?

This interactivity allows you to sort logic blocks by dragging their images. Magic Vs Age 7 to 11 Challenge Level: To support this aim, members of the NRICH team work in a wide range of capacities, including providing professional development for teachers wishing to embed rich mathematical tasks into everyday classroom practice. Can you see which pieces go together? This resource is designed for UK teachers. Tim had nine cards each with a different number from 1 to 9 on it.

Spokes Age 16 to 18 Challenge Level: This practical problem challenges you to make quadrilaterals with a loop of string.

nrich problem solving ks2 shape

What other triangles could you make if you had a rope like this? How many different triangles can they make?

The clever prison warder arranged them so there were 25 along each wall of the prison block. How do they compare if you use 24 beads?

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nrich problem solving ks2 shape

First Forward Into Logo 4: This is the second in a twelve part introduction to Logo for beginners. Click here for a problm of this problem. And how do you know you’ve found them all? Shapes on the Playground Age 7 to 11 Challenge Level: Can you sort these triangles into three different families and explain how you did it?

Properties of Shapes KS2

Drag and Drop Teen Numbers. What can you see?

They have a pile of strips of shwpe lengths. How Would We Count? Approximating Pi Age 14 to 18 Challenge Level: Register for our mailing list. Can you dissect an equilateral triangle into 6 smaller ones?

Spirostars Age 16 to 18 Challenge Level: How would you move the bands on the pegboard to alter these shapes?

Visualising at KS2

How can we as teachers begin to introduce 3D ideas to young children? How do you know? The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three.

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Where do they start? Make five different quadrilaterals on a nine-point pegboard, without using the centre peg. The winner is the first to have four dots that can be joined to form a square. Here are four cubes joined together.

A task which depends on members of the group working collaboratively to reach a single goal. Register for our mailing list. Glarsynost lives on a planet whose rpoblem is that of a perfect regular dodecahedron.

3d shape problem solving ks1

By using a hexagon, can you improve on the approximation? Reach Age 7 to 14 Challenge Level: What can you say about these shapes?

How many faces, edges and vertices.